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Art Application (for ArchRP)

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Description

The logos at the bottom are as follows, from left to right: the Network, the Guild, and the Fringe. The "Details" box is for additional character features that you want others to be aware of, such as the design of a tattoo or iris detail.

The world of The Radius is essentially a tweaked, alternate reality of our own world. Be aware of this as you design your character. This means that the only way your character will have blue or green or pink hair is if it has been dyed. By that same respect, your character will not grow additional limbs or extremities (such as wings or tails or the like).

Please complete the following in the artist's comments:
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NOTE: You do not have to be a harbinger. You do not have to be a merc. You can be a harbinger civilian or non-harbinger merc. Put "N/A" for any sections that do not apply to you.


---GENERAL CHARACTER APPLICATION---
ALL characters must complete this section.

REAL NAME: The City is located in an alternative dimension of OUR WORLD. Please don't name your character anything you wouldn't name your own child (unless you want them to suffer through their entire school career).

AGE: 13+
GENDER:

WEAPON: Primary weapon. There is a no-guns/explosives policy until your character reaches a certain rank. Other weapons may not be approved as well. Think about what you could feasibly walk around with or hide in our world and use that as a base to judge by.

PERSONALITY: A description of your character's personality. You can include things like how other people see your character, how the character sees the world, what they like, what they dislike, what annoys them, what makes them happy, etc. Be as thorough as you want to be, but please give more than just a sentence or two.

BRIEF HISTORY: Your character's history before this point. The Centrifuge and government are off-limits. Your character must originate in the Radius, especially if a harbinger.


---HARBINGER APPLICATION---
Harbinger characters must complete this section.

POWER: ONLY ONE. Be as specific as possible when describing your character's ability. Include various limitations (such as range, time duration, things immune to it, etc.). And remember, just because you only have one power, doesn't mean there can't be more than one application for it.
NOTE: Powers involving spirits or causing death to someone are NOT ALLOWED.

RESTITUTION: The price paid by your character for his/her power. There are two types of harbingers: TYPE 2 harbingers must pay their price every time they use their ability, and TYPE 1 harbingers pay a single, permanent price at birth, and none afterward. The level of severity of the price usually corresponds to the limit of one's power.
NOTE: Type 2 harbingers are more common than Type 1 harbingers.

EYE COLOR: Harbingers are distinguishable from normal humans only by the atypicalness and/or intensity of their eye color. Some are born with eyes only slightly off color from the usual--others are born with eyes that make normal folk back away immediately.


---STATS---
NOTE: All distributed stat points MUST total to 32 or less and no single stat can be higher than 10.

STRENGTH: physical strength
STAMINA: ability to withstand injury / fatigue
SPEED: physical speed
COORDINATION: flexibility / balance
WILLPOWER: ability to keep in control / ignore things

Statistics are there to give you and others a general idea of where your character stands among everyone else. No one is perfect. People excel in different areas and not so well in others, and the same applies to your characters. ((There will be a way to increase your stats after getting in some role-playing.))

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